Snorkel zombies, do this from the start until you have 3 Twin Sunflowers. Refer below screenshot for the formation. After completing the formation, slowly replace Sunflowers with Kernel Pults or Bowling Bulbs to help your Snapdragons defeat those pesky Surfer zombies.īig Wave Beach - Day 12 (Plan Your Defense!) Lily Pads: Use them to force Snorkel zombies to resurface. Shovel: Sell the 4 Lily Pads nearest to the zombie spawn line. | Sunflower | Kernel-Pult | Snapdragon | Wall | Snorkel zombies or Bucket heads.īig Wave Beach - Day 11 (Survive the Battle!) PF: Bowling Bulbs, once the zombies reaches the 2nd or 3rd column. Note: Slowly replace Peashooters on the 2nd column with more Bowling Bulbs. | Bowling Bulb | Peashooter and Bowling Bulb | Peashooter | Lily Pad | After completing the formation, slowly replace Sunflowers with more Snapdragons. Quickly setup 2 Snapdragons then your Walls to block other Snorkel Zombies. Shovel: Sell the Lily Pad nearest to the zombie spawn line. PF: Snapdragons vs Snorkel zombies, or group of zombies hitting your walls, especially during the final wave. | None | None | Sunflower | Snapdragon | Wall | Once the Deep Sea Gargantuar comes in, tap and hold your mower to launch and instantly defeat the Gargantuar.īig Wave Beach - Day 9 (Survive the Battle!) Snorkel zombies are only vulnerable once they reach the tide line, so wait for them to come closer before hitting them with your balls. "Thunder" balls are powerful reserve them for tough zombies, or wait for the zombies to come closer then unleash them. Bowling Bulbs: Larger Bulbs do more damage. Shovel: Sell those 4 Lily Pads nearest to the zombie spawn line. | Sunflower | Snapdragon | Snapdragon | Wall | Shovel: Sell those 6 Lily Pads nearest to the zombie spawn line. PF: Snapdragons vs group of zombies, use it on 2nd or 4th row Snapdragon. Tangle Kelp: place on water tiles to entrap bucket head zombies.īig Wave Beach - Day 6 (Survive the Battle!) Use Peashooters as your front liners, to disrupt zombies and give time to your chomping Chompers. | Repeater | Chomper | Chomper | Peashooter | Same as Big Wave Beach - Day 1 above, but put Lily Pads below your Wall-Nuts. See above tips on how to effectively deploy Snapdragons. tough zombies or group of zombies, use Lily Pad if needed. Shovel: Sell those 3 Lily Pads nearest to the zombie spawn line. | Sunflower | Snapdragon | Snapdragon | Wall | This means: Plant Sunflowers in the 1st column from the left, Peashooters in the 2nd and 3rd columns, then Wall-Nuts in the 4th column. | Sunflower | Peashooter | Peashooter | Wall | If you are having difficulty, you may use Power Ups or buy PFs if you like. After you complete the formation below, you may slowly replace your Sun producing plants with offensive plants. You can manually launch one mower by tapping and holding! You can use Plant Food on any seed packet to instantly refresh their cool down. You can instantly repair defensive plants like Wall-Nuts and Talls-Nuts by planting the same plant on top of them. Note: Use Wall-Nuts or Tall-Nuts if needed to defend your Snapdragons. If the formation below requires 2 columns of Snapdragons, start by placing 4 of them on the the 2nd and 4th row, and so on. It just makes it all the more disappointing if he fails.- Snapdragons: After placing 2 Sunflowers, place the first 2 Snapdragons on the 2nd and 4th row first, next on 3rd, then 1st and 5th rows last. " The Hyper Gargantuar is considered the granddaddy of them all among zombies. Special: Blows up plants in medium areas. The Hyper Gargantuar causes major damage to your lawn Another annoying thing is that instead of moving slowly like a normal Gargantuar, he moves at normal speed.Ī Squack and an Imitater Squack are very helpful, as they deal out 3 instant kills. The Hyper Gargantuar is considered one of the most annoying zombies in the game, due to his high health (450) and the fact that when he smashes a plant, he blows up all plants in a 3x3 area. Appearance changes upon absorption of 150, 225 (at this point he throws the Hyper Imp), 300, and 400 normal damage shots or 2, 3, 4 and 5 instant kills before dying at 450 normal damage shots or 6 instant kills. Absorbs 450 normal damage shots or 6 instant kills.
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